Case Study 02

Building METAL's Brand & Content Systems


Overview

Marx Et Al is a Brooklyn-based lighting atelier that I co-founded in 2025. This case study covers the development of digital workflows, structures, and standards leading up to the company’s official launch at ICFF in 2026.

The core of my work was taking the founder’s raw vision and turning it into a fully realized public presence, starting at the content production level and growing into owning the company's full brand, content, and digital strategy, and building a foundation of systems that let one evolving creative vision scale across a growing catalog of products and channels.

Role
Content Designer & Strategist

Timeline
January 2025 → Present

Tools
Claude, Gemini, Photoshop, Illustrator, Premiere Pro, InDesign, Figma, Edits, Sanity CMS

Skills
Content Auditing & Competitive Analysis, Content Governance & Style Guide Development, Content Creation: Graphic Design, Photography, and Videography


The Challenge

Because we were building both the brand and its content system from the ground up, there was no existing playbook. No style guide, no established workflow, no answer key yet for what "on-brand" meant. The lead designer's vision was evolving in real time, which meant the standards I was building couldn't just be locked in once and enforced. They had to evolve with him while still giving the content system enough structure to stay consistent from an Instagram caption to a 404 page to a printed booklet.

This brand building included teaching myself a handful of production skills on-the-fly:

  • DIY studio construction and lighting rigging

  • On-the-fly studio setups in a working fabrication shop

  • Video/photo production at volume — shooting, editing, and posting cadence

  • Logo and wordmark design

  • Stop-motion animation


Initial Brand Benchmarking


Asset Development

The custom wordmark and logo draw direct inspiration from Art Deco pioneer Émile-Jacques Ruhlmann and the figures in Wilhelm Kåge's Argenta stoneware, tracing a clear through-line from historical reference to final logo. the mark reworks Argenta's severity-and-whimsy figures, a swan drawn from the same source, into a simplified, contemporary graphic.

The wordmark riffs on Ruhlmann's wide, short proportions in a thinner, more contemporary weight

The logo reworks the severity-and-whimsy figures of argenta into a simplified, contemporary graphic.


Content Pipeline Evolution

Phase 01: Nothing but vibes to work with…

Before the physical products existed, our social account was purely mood-driven with a focus establishing a distinct aesthetic. The idea was this would prime our audience for what the brand would eventually become.

By this point we did have patina samples and the wordmark/logo to showcase. This is when I started developing the grid’s three-in-a-row system.

Phase 02: Prototype Era

The content system had to make an inconsistent product look consistent before the product itself was. We had only four sconce prototypes fabricated for months, and they arrived with real flaws, pooling patina, uneven edges, shades that didn't sit straight in their bases. That created two new challenges to find solutions for:

  1. A lot of photoshopping and finessing the light and angles to make the sconces read as more finished than they actually were.

    Approach: I created stop-motion animations using our patina samples that had been used early in the grid. This playful, reel-friendly content did quite well, and turned manufacturing constraints into algorithm-optimized content.

  2. Content that risked going repetitive fast with only one type of fixture to shoot.

    Approach: I also began to develop our signature still-life aesthetic, introducing curated props like books, jewelry, and florals. Since in situ was difficult to capture at this period, the still life kept the grid visually diverse and framed the sconces in a richer context.

Phase 03: Behind the Scenes

We didn’t want to neglect the behind-the-scenes fabrication process, but the raw in-shop content definitely wasn’t polished enough to live on our highly curated grid. To bridge that gap, I started using Stories to share what was happening in the shop in real time.

This kept the main feed consistent while giving us place to test how we wanted to "talk" to our audience. The aim was for casual content to still feel intentional. The bts content performed quite well, so the budget shifted to prioritize getting a camera into the shop. I was able to take more professional photos, and we moved bts onto the main grid to more formally show our fabrication process.

Phase 04: ICFF Launch

Participating in the 2026 International Contemporary Furniture Fair (ICFF) was always our target for the official brand launch. About two months out, production exploded from zero to a hundred. I shifted from repurposing existing media assets to producing and distributing a massive influx of new images, videos, and interviews, balancing shooting, editing, and posting cadences.

Because the debut collection was shipping straight from the fabrication shop in Colorado to the Javits Center in New York, we couldn't use our usual basement studio setup. Instead, I had to build an impromptu photo studio directly in the Colorado shop to capture the final product photos for our print materials and digital assets before everything was boxed up and shipped out.


Pre-Launch Website Audit

With ICFF approaching, the website needed to be live so press and buyers had something real to reference beyond the booth. That deadline turned this into a structured audit, benchmarking against comparable brands with solutions already in place. Below are some of my critiques of the site by section, each followed by the reasoning behind the change.


As METAL grew, so did the volume of content we needed to produce and manage, especially with an ongoing back-and-forth of physical items between the Colorado shop and the NYC studio, so I started building systems to govern and track it.

This shot list inventory is one example of a database I built.

Content Governance System

Status - tracks where each item sits in the pipeline

  • Not started - content creation isn't happening yet, the piece is still in the shop or doesn't exist

  • Production - being photographed and edited

  • Ready - ready for the website

  • Live - live on the website

Product - naming convention for the items

Finish(es) - naming convention for inventory of product finishes

Physical Item - tracks if the physical piece still exists in that finish, is it currently being made, or is it now an image only inventory

Notes - production notes for the shop or context on status (why an item is Not Started, Ready…)

Available Categories - any image types that exist for this product/finish combination

  • Product image — required for every item

  • Still Life / Insitu image — additional types used on socials, print, emails etc.


Impact & Takeaways

Resourcefulness as a Tool for Growth

A lot of this work meant learning things I didn't already know how to do, on a timeline that didn't leave room to learn them first. I used AI to brainstorm approaches and prototype ideasm and tutor me through unfamiliar tools/software and troubleshoot when I got stuck. I was able to turn Claude and Figma Make into a part of my workflow as a co-founder. In the end, resourcefulness itself was the best tool I had.

Working Across the Design-Dev Divide

The web audit meant collaborating closely with the developer to actually build each fix — walking through solutions together instead of just handing off a list of problems, and bringing my own ideas to the brainstorming sessions. A lot of that work was learning to make the case for messaging and copy placement to someone who thinks in functionality, not content — showing why where a sentence sits, or whether a field even has a label, is as much a design decision as the layout around it.